![]() The most notable thing is that there are plenty of different biomes to see. A few things were done to make the open world more appealing to travel through. Those wishing to travel the world by foot will find it to be a foolish endeavor, as the important spots are way too far apart. The open world is still meant for vehicular travel, whether it's via your dune buggy or any of the hijacked vehicles, like gyrocopters, monster trucks or motorcycles. Both "Mutant Bash TV" is back as well as organized races, so those who love fighting large mutant waves or racing with simple-but-quirky vehicle controls will be satisfied. There are bounties you can take on for extra cash, with a few bounties requiring mutant extermination. Some people will ask that you clear out enemy bases as revenge for the tragedies they had to suffer. The game is also rife with profitable side-quests. ![]() For example, you can take on all of the missions related to powering up a tank first and save the retrieval of cloaking technology for last. While the quests are presented in a linear fashion, you can decide the order in which you tackle them, since the three main quest givers are available from the beginning. The quests take you all over the world map and are actually quite lengthy, although they boil down to you retrieving a key component for Project Dagger. The world is peppered with towns where the major characters give you quests to fulfill. Rage 2 is an open-world game, and some of the expected rules and mechanics from the first game remain intact. The only other takeaway is that anything of any major importance is always painted in purple hues. Meanwhile, none of the major characters break out of their molds, and aside from their physical appearance, you'll struggle to remember their personalities when you leave the game. Some enemies smack grenades at you with baseball bats, but only some of the data logs in the world will provide an inkling of humor. If you're expecting the humor and characters of Borderlands, you'll miss that as well. The wild punk styles of one of the gangs will remind you heavily of Mad Max, and everyone else's style can easily be swapped out for just about any other postapocalyptic game. If you're expecting the anarchy of something like Sunset Overdrive, you're not going to get it in Rage 2. The second thing to mention is that the marketing oversells the game's humor and punk attitude to the point that it becomes a disservice to the title. It isn't a masterpiece in storytelling or even an ending you'll talk about fondly, but it serves the game well. There is a better sense of resolution this time around, and while the first game's ending may have been sudden and unfulfilling, what you get during the post-credits sequence in this title makes for a decent narrative. The first is that Rage 2 has a better ending when compared to the first game. ![]() The story is simple and effective, but there are two things to get out of the way. With vengeance on your mind, your mission is to contact the people who can help you with this plan, which is codenamed Project Dagger. Before passing, your mother figure told you of a plan that could wipe out The Authority once and for all. You play as Walker, one of the survivors from a town that was nearly wiped out by an attack from The Authority and the last of a line of people who can wear a special suit. Meanwhile, the army that was once thought vanquished has reemerged and restarted its war. Fast-forward years later, and the rebuilding process has continued to flourish despite gangs causing constant problems. Fans were hopeful that this meant the sequel would be as surprisingly good as the recent Wolfenstein titles, but the end result both helps and hinders this prospect.įor those who haven't played the first game or forgotten the narrative due to the time between games, Rage 2 does a nice job of summarizing the plot, including the meteor that devastated humanity and the people who fought against an authoritarian force that threatened to rule the Wastelands. Another surprise was that Avalanche Software, famous for games like Just Cause and Mad Max, would handle the development instead of id themselves. When Rage 2 was announced last year, it was a legitimate surprise because many didn't anticipate a sequel. It wasn't remembered as fondly as some of id's other landmark titles, like Doom, Quake and Wolfenstein. Although the game looked good, it was doused in the apocalyptic brown color of that particular game generation. Missions were similar, and the story was simple. The game went for an open-world design but still packed in enough locations to fight. The gunplay was classic id Software in that it was fast-paced and visceral, but it emphasized vehicle use, despite their somewhat unreliable nature. The original Rage came out in 2011 to mixed reviews.
0 Comments
Leave a Reply. |